Windoku · Extreme

Swordfish in Windoku

The X-Wing with three rows and three columns.

The idea

If a digit can go in at most three cells in each of three rows, all in the same three columns, the rest of those columns lose it.

On a Windoku board this works exactly as in Classic. The examples are from Windoku puzzles on this site.

Worked examples

A position from a real Windoku puzzle on this site. Step through it: the board lights what each step talks about, and the arrows show what rules what out.

Three rows, three columns

Extreme puzzle · Swordfish

Look at three columns. Where does digit 7 appear?

Step 1 of 4Step 2 of 4Step 3 of 4Step 4 of 4

Where it fits

ExtremeSwordfish is an Extreme technique: Extreme Windoku puzzles are the first to need it.

The Classic Swordfish lesson teaches it on a plain 9×9 board. The Windoku overview explains the rule and the levels.

Swordfish in the other styles: Sudoku X, Jigsaw, Thermo, Arrow.

Try it on an Extreme Windoku puzzle. Next Step points it out when it is the move.

The worked examples, every step

Three rows, three columns

Extreme Windoku puzzle · Swordfish

  1. Look at three columns. Where does digit 7 appear?
  2. Digit 7 forms a Swordfish pattern across columns 2, 3, 5 and rows 1, 4, 9.
  3. Eliminate 7 from other cells in the affected rows.
  4. Done: 7 is eliminated from R1C7, R9C9.

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